Ideas and Future Plans

04/23/2019

23/04/19

I have been thinking of ideas to (try and) implement into this game development, and luckily the people of Reddit have helped massively. People seem to want a game which isn't randomly generated per say, but a well thought out puzzle game - such as finding keys, solving clues etc - all while being chased by something(one). I like this idea mainly because it's a lot less coding and stress on my end. With this idea out of the way, I can start modelling and sketching designs for this game - such as floor plans, rooms plans and the actual puzzles - may need some inspiration from other Redditors with VR in /vive.

However, there are 3 massive hurdles before I can start marketing this game - exams, work and Camp America - all of which last from May - August. Developing in this period will be paused because I will be working in America for 2 months - yikes! Although, I was suggesting to promote this game with other YouTubers and possibly creating a Patreon just to help with 3D modelling, scripting and animations - as I suck at modelling. Who knows, this could be start of something bigger! Doubt it.

Anyway, here is my 2 week plan, starting the 28/04/19:

  • Start 3D modelling for items, such as doors, cabinets, torches, lighters and matches
  • Fix collision and leaning
  • Create a scene which I can showcase (volumetric lighting, fog, silhouette of character and title for game, still WIP (although I like "High Rise"))
  • Introduce a grabbing mechanic using VRExpansion
  • Sprinting feature
  • Post Processing
  • Start screen

I want these features to be finished by 14/04/19 maybe a little bit longer. Also, may create a subreddit just because I can see who's actually interested in this game - even if it's just 10 people. Ideally I'd like this game to be released end of 2019 maybe sooner.

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