First Day of Development
21/04/19 Day 1: creating the plans
I have been thinking of ideas and put together a "todo" list for this horror game. I have also been experimenting with different textures, models and lighting effects - such as temperature and location. Decided to create a flat building, as in 5 stories with 3-5 rooms+ on each level, with also a basement level?
Here's a todo list which needs to be implemented before showcasing:
-- Detailed level design --
Focus more on audio, not AI and animation
Terror Not horror
Multiplayer? Future
Volumetric lighting
Physics items, such as torches, lighters, matches, health, lockpicks?
Physics-based doors, cabinets and drawers
Breathing Mechanics
Hiding under tables, lockers, wardrobes etc...
2+ hours gameplay available
Graphical settings
Different locomotion types - teleport and motion thumbs
I'm gonna have to get better at blogging as well, but expect an update tomorrow with HMD's as I'm currently up at 2 am trying to figure this sh*t out...
- Max