First Day of Development

04/21/2019

21/04/19 Day 1: creating the plans

I have been thinking of ideas and put together a "todo" list for this horror game. I have also been experimenting with different textures, models and lighting effects - such as temperature and location. Decided to create a flat building, as in 5 stories with 3-5 rooms+ on each level, with also a basement level?

Here's a todo list which needs to be implemented before showcasing:

-- Detailed level design --

Focus more on audio, not AI and animation

Terror Not horror

Multiplayer? Future

Volumetric lighting

Physics items, such as torches, lighters, matches, health, lockpicks?

Physics-based doors, cabinets and drawers

Breathing Mechanics

Hiding under tables, lockers, wardrobes etc...

2+ hours gameplay available

Graphical settings

Different locomotion types - teleport and motion thumbs

I'm gonna have to get better at blogging as well, but expect an update tomorrow with HMD's as I'm currently up at 2 am trying to figure this sh*t out...


- Max

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